来源: AR创意分享:儿童涂鸦遇上程序绘图 – ExperDot – 博客园
第一节 临摹
小明经常临摹同桌小美的画作。
美术课上,老师表扬了小美的新作。
图1.1 小美的作品《蒙娜·毛虫的微笑》
临,是照着原作画;摹,是用薄纸张蒙在原作上面画。
第二节 借画
小明随后借来了小美的画。
但他觉得这样摹着画甚是无趣。
图2.1 未完成的临摹
一般地,临摹耐心与纸张透明度成正比。
第三节 涂鸦
小明认为这只毛虫太孤单了。
然后,他的涂鸦怪兽就蹦了出来。
图3.1 《蒙娜·毛虫与她的怪兽》
涂鸦,随意地涂抹色彩与线条。
第四节 黑白
小美的哥哥和小明是好朋友,他叫大美。
大美有个AR程序,它可以计算图像的黑与白。
图4.1 黑白版《蒙娜·毛虫的微笑》
黑白阈值划分可以基于RGB颜色空间也可以基于HSV颜色空间。
Public Class ImageProcessClass ''' <summary> ''' 基于RGB根据指定阈值判断两个颜色是否相近 ''' </summary> Public Function CompareRGB(ByVal Color1 As Color, ByVal Color2 As Color, ByVal Distance As Single) As Boolean Dim r As Integer = Int(Color1.R) - Int(Color2.R) Dim g As Integer = Int(Color1.G) - Int(Color2.G) Dim b As Integer = Int(Color1.B) - Int(Color2.B) Dim absDis As Integer = Math.Sqrt(r * r + g * g + b * b) If absDis < Distance Then Return True Else Return False End If End Function ''' <summary> ''' 基于HSB根据指定阈值判断两个颜色是否相近 ''' </summary> Public Function CompareHSB(ByVal Color1 As Color, ByVal Color2 As Color, ByVal Distance As Single) As Boolean 'Dim h As Single = (Color1.GetHue - Color2.GetHue) / 360 'Dim s As Single = Color1.GetSaturation - Color2.GetSaturation 'Dim b As Single = Color1.GetBrightness - Color2.GetBrightness 'Dim absDis As Single = Math.Sqrt(h * h + s * s + b * b) 'If absDis < Distance Then ' Return True 'Else ' Return False 'End If Dim h1 As Single = Color1.GetHue / 360 Dim s1 As Single = Color1.GetSaturation Dim b1 As Single = Color1.GetBrightness Dim h2 As Single = Color2.GetHue / 360 Dim s2 As Single = Color2.GetSaturation Dim b2 As Single = Color2.GetBrightness Dim absDis As Single = (h1 * h2 + s1 * s2 + b1 * b2) / (Math.Sqrt(h1 * h1 + s1 * s1 + b1 * b1) * Math.Sqrt(h2 * h2 + s2 * s2 + b2 * b2)) If absDis > Distance / 5 + 0.8 Then Return True Else Return False End If End Function ''' <summary> ''' 返回指定颜色的中值 ''' </summary> Public Function gethHD(ByVal color1 As Color) Dim HD, r, g, b As Integer r = color1.R g = color1.G b = color1.B HD = (r + g + b) / 3 Return HD End Function ''' <summary> ''' 返回指定位图的颜色数组 ''' </summary> ''' <param name="gBitmap"></param> ''' <returns></returns> Public Function GetColorArr(ByRef gBitmap As Bitmap) As Color(,) Dim TempArr(gBitmap.Width - 1, gBitmap.Height - 1) As Color For i = 0 To gBitmap.Width - 1 For j = 0 To gBitmap.Height - 1 TempArr(i, j) = gBitmap.GetPixel(i, j) Next Next Return TempArr End Function ''' <summary> ''' 返回指定区域的屏幕图像 ''' </summary> ''' <param name="gX"></param> ''' <param name="gY"></param> ''' <param name="gWidth"></param> ''' <param name="gHeight"></param> ''' <returns></returns> Public Function GetScreenImage(ByVal gX As Integer, ByVal gY As Integer, ByVal gWidth As Integer, ByVal gHeight As Integer) As Bitmap Dim ResultBitmap As New Bitmap(gWidth, gHeight) Using pg As Graphics = Graphics.FromImage(ResultBitmap) pg.CopyFromScreen(gX, gY, 0, 0, New Size(gWidth, gHeight)) End Using Return ResultBitmap End Function ''' <summary> ''' 返回指定文字生成的位图 ''' </summary> ''' <param name="gString"></param> ''' <param name="gFont"></param> ''' <param name="gWidth"></param> ''' <param name="gHeight"></param> ''' <returns></returns> Public Function GetTextImage(ByVal gString As String, ByVal gFont As Font, ByVal gWidth As Integer, ByVal gHeight As Integer) As Bitmap Dim ResultBitmap As New Bitmap(gWidth, gHeight) Using pg = Graphics.FromImage(ResultBitmap) pg.SmoothingMode = Drawing2D.SmoothingMode.AntiAlias '抗锯齿 pg.DrawString(gString, gFont, Brushes.Black, 0, 0) End Using Return ResultBitmap End Function ''' <summary> ''' 返回指定图位图的二值化图像 ''' </summary> ''' <param name="gBitmap"></param> ''' <param name="gSplitNum"></param> ''' <returns></returns> Public Function GetThresholdImage(ByVal gBitmap As Bitmap, ByVal gSplitNum As Single, Optional IsHSB As Boolean = False) As Bitmap Dim ResultBitmap As New Bitmap(gBitmap.Width, gBitmap.Height) Dim ColorArr(,) = GetColorArr(gBitmap) Dim TempHD As Integer Dim IsOverThreshold = Function(ByVal C1 As Color, ByVal gNum As Single) TempHD = gethHD(C1) Return (If(IsHSB, (C1.GetHue / 360 + C1.GetSaturation + C1.GetBrightness) / 3 < gNum, TempHD < gNum)) End Function For i = 0 To gBitmap.Width - 1 For j = 0 To gBitmap.Height - 1 ResultBitmap.SetPixel(i, j, If(IsOverThreshold(ColorArr(i, j), gSplitNum), Color.Black, Color.White)) Next Next Return ResultBitmap End Function ''' <summary> ''' 返回指定位图的轮廓图像 ''' </summary> ''' <param name="gBitmap"></param> ''' <param name="gDistance"></param> ''' <returns></returns> Public Function GetOutLineImage(ByVal gBitmap As Bitmap, ByVal gDistance As Single, Optional IsHSB As Boolean = False) As Bitmap Dim xArray2() As Short = {0, 1, 0, -1} Dim yArray2() As Short = {-1, 0, 1, 0} 'Dim ResultBitmap As New Bitmap(gBitmap) '在原图的基础上绘图 Dim ResultBitmap As New Bitmap(gBitmap.Width, gBitmap.Height) Dim Color1, Color2 As Color Dim CompareColor = Function(ByVal C1 As Color, ByVal C2 As Color, ByVal Distance As Single) Return If(IsHSB, CompareHSB(Color1, Color2, Distance), CompareRGB(Color1, Color2, Distance)) End Function Dim CompareColorExtra = Function(ByVal C1 As Color, ByVal C2 As Color) Return If(IsHSB, Color1.GetBrightness - Color2.GetBrightness > 0, gethHD(Color1) - gethHD(Color2) > 0) End Function Dim ColorArr(,) = GetColorArr(gBitmap) For i = 1 To gBitmap.Width - 2 For j = 1 To gBitmap.Height - 2 ResultBitmap.SetPixel(i, j, Color.White) Color1 = ColorArr(i, j) For p = 0 To 3 Color2 = ColorArr(i + xArray2(p), j + yArray2(p)) If Not CompareColor(Color1, Color2, gDistance) And CompareColorExtra(Color1, Color2) Then ResultBitmap.SetPixel(i, j, Color.Black) ' ResultBitmap.SetPixel(i, j, ColorArr(i, j)) End If Next Next Next Return ResultBitmap End Function ''' <summary> ''' 返回指定位图的空心图像 ''' </summary> ''' <param name="gBitmap"></param> ''' <returns></returns> Public Function GetAroundImage(gBitmap As Bitmap) Dim ResultBitmap As New Bitmap(gBitmap.Width, gBitmap.Height) Dim ImageBolArr(,) As Integer = GetImageBol(gBitmap) For i = 0 To gBitmap.Width - 1 For j = 0 To gBitmap.Height - 1 If ImageBolArr(i, j) = 1 AndAlso CheckPointAround(ImageBolArr, i, j) = False Then ResultBitmap.SetPixel(i, j, Color.Black) Else ResultBitmap.SetPixel(i, j, Color.White) End If Next Next Return ResultBitmap End Function ''' <summary> ''' 返回指定位图的反相图像 ''' </summary> ''' <param name="gBitmap"></param> ''' <returns></returns> Public Function GetInvertImage(gBitmap As Bitmap) Dim ResultBitmap As New Bitmap(gBitmap.Width, gBitmap.Height) Dim ImageBolArr(,) As Integer = GetImageBol(gBitmap) For i = 0 To gBitmap.Width - 1 For j = 0 To gBitmap.Height - 1 If ImageBolArr(i, j) = 1 Then ResultBitmap.SetPixel(i, j, Color.White) Else ResultBitmap.SetPixel(i, j, Color.Black) End If Next Next Return ResultBitmap End Function ''' <summary> ''' 返回指定位图的色块图像 ''' </summary> ''' <param name="gBitmap"></param> ''' <returns></returns> Public Function GetLumpImage(gBitmap As Bitmap, Optional Range As Integer = 10) Dim ResultBitmap As New Bitmap(gBitmap.Width, gBitmap.Height) Dim ColorArr(,) = GetColorArr(gBitmap) Dim R, G, B As Integer For i = 0 To gBitmap.Width - 1 For j = 0 To gBitmap.Height - 1 R = Int(ColorArr(i, j).R / Range) * Range G = Int(ColorArr(i, j).G / Range) * Range B = Int(ColorArr(i, j).B / Range) * Range ResultBitmap.SetPixel(i, j, Color.FromArgb(R, G, B)) Next Next Return ResultBitmap End Function ''' <summary> ''' 返回指定位图的二值化数据 ''' </summary> ''' <param name="gBitmap"></param> ''' <returns></returns> Private Function GetImageBol(ByVal gBitmap As Bitmap) As Integer(,) Dim ResultArr(gBitmap.Width - 1, gBitmap.Height - 1) As Integer For i = 0 To gBitmap.Width - 1 For j = 0 To gBitmap.Height - 1 If Not gBitmap.GetPixel(i, j).Equals(Color.FromArgb(255, 255, 255)) Then ResultArr(i, j) = 1 Else ResultArr(i, j) = 0 End If Next Next Return ResultArr End Function ''' <summary> ''' 检查一个点是否被包围 ''' </summary> ''' <param name="BolArr"></param> ''' <param name="x"></param> ''' <param name="y"></param> ''' <returns></returns> Private Function CheckPointAround(BolArr As Integer(,), ByVal x As Integer, ByVal y As Integer) As Boolean If Not (x > 0 And y > 0 And x < BolArr.GetUpperBound(0) And y < BolArr.GetUpperBound(1)) Then Return True If BolArr(x - 1, y) = 1 And BolArr(x + 1, y) = 1 And BolArr(x, y - 1) = 1 And BolArr(x, y + 1) = 1 Then Return True '当前点为实体内部 Else Return False '当前点为实体边缘 End If End Function End Class
using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Diagnostics; public class ImageProcessClass { /// <summary> /// 基于RGB根据指定阈值判断两个颜色是否相近 /// </summary> public bool CompareRGB(Color Color1, Color Color2, float Distance) { int r = Conversion.Int(Color1.R) - Conversion.Int(Color2.R); int g = Conversion.Int(Color1.G) - Conversion.Int(Color2.G); int b = Conversion.Int(Color1.B) - Conversion.Int(Color2.B); int absDis = Math.Sqrt(r * r + g * g + b * b); if (absDis < Distance) { return true; } else { return false; } } /// <summary> /// 基于HSB根据指定阈值判断两个颜色是否相近 /// </summary> public bool CompareHSB(Color Color1, Color Color2, float Distance) { //Dim h As Single = (Color1.GetHue - Color2.GetHue) / 360 //Dim s As Single = Color1.GetSaturation - Color2.GetSaturation //Dim b As Single = Color1.GetBrightness - Color2.GetBrightness //Dim absDis As Single = Math.Sqrt(h * h + s * s + b * b) //If absDis < Distance Then // Return True //Else // Return False //End If float h1 = Color1.GetHue / 360; float s1 = Color1.GetSaturation; float b1 = Color1.GetBrightness; float h2 = Color2.GetHue / 360; float s2 = Color2.GetSaturation; float b2 = Color2.GetBrightness; float absDis = (h1 * h2 + s1 * s2 + b1 * b2) / (Math.Sqrt(h1 * h1 + s1 * s1 + b1 * b1) * Math.Sqrt(h2 * h2 + s2 * s2 + b2 * b2)); if (absDis > Distance / 5 + 0.8) { return true; } else { return false; } } /// <summary> /// 返回指定颜色的中值 /// </summary> public object gethHD(Color color1) { int HD = 0; int r = 0; int g = 0; int b = 0; r = color1.R; g = color1.G; b = color1.B; HD = (r + g + b) / 3; return HD; } /// <summary> /// 返回指定位图的颜色数组 /// </summary> /// <param name="gBitmap"></param> /// <returns></returns> public Color[,] GetColorArr(ref Bitmap gBitmap) { Color[,] TempArr = new Color[gBitmap.Width, gBitmap.Height]; for (i = 0; i <= gBitmap.Width - 1; i++) { for (j = 0; j <= gBitmap.Height - 1; j++) { TempArr(i, j) = gBitmap.GetPixel(i, j); } } return TempArr; } /// <summary> /// 返回指定区域的屏幕图像 /// </summary> /// <param name="gX"></param> /// <param name="gY"></param> /// <param name="gWidth"></param> /// <param name="gHeight"></param> /// <returns></returns> public Bitmap GetScreenImage(int gX, int gY, int gWidth, int gHeight) { Bitmap ResultBitmap = new Bitmap(gWidth, gHeight); using (Graphics pg = Graphics.FromImage(ResultBitmap)) { pg.CopyFromScreen(gX, gY, 0, 0, new Size(gWidth, gHeight)); } return ResultBitmap; } /// <summary> /// 返回指定文字生成的位图 /// </summary> /// <param name="gString"></param> /// <param name="gFont"></param> /// <param name="gWidth"></param> /// <param name="gHeight"></param> /// <returns></returns> public Bitmap GetTextImage(string gString, Font gFont, int gWidth, int gHeight) { Bitmap ResultBitmap = new Bitmap(gWidth, gHeight); using (pg == Graphics.FromImage(ResultBitmap)) { pg.SmoothingMode = Drawing2D.SmoothingMode.AntiAlias; //抗锯齿 pg.DrawString(gString, gFont, Brushes.Black, 0, 0); } return ResultBitmap; } /// <summary> /// 返回指定图位图的二值化图像 /// </summary> /// <param name="gBitmap"></param> /// <param name="gSplitNum"></param> /// <returns></returns> public Bitmap GetThresholdImage(Bitmap gBitmap, float gSplitNum, bool IsHSB = false) { Bitmap ResultBitmap = new Bitmap(gBitmap.Width, gBitmap.Height); [,] ColorArr = GetColorArr(ref gBitmap); int TempHD = 0; dynamic IsOverThreshold = (Color C1, float gNum) => { TempHD = gethHD(C1); return (IsHSB ? (C1.GetHue / 360 + C1.GetSaturation + C1.GetBrightness) / 3 < gNum : TempHD < gNum); }; for (i = 0; i <= gBitmap.Width - 1; i++) { for (j = 0; j <= gBitmap.Height - 1; j++) { ResultBitmap.SetPixel(i, j, IsOverThreshold(ColorArr(i, j), gSplitNum) ? Color.Black : Color.White); } } return ResultBitmap; } /// <summary> /// 返回指定位图的轮廓图像 /// </summary> /// <param name="gBitmap"></param> /// <param name="gDistance"></param> /// <returns></returns> public Bitmap GetOutLineImage(Bitmap gBitmap, float gDistance, bool IsHSB = false) { short[] xArray2 = { 0, 1, 0, -1 }; short[] yArray2 = { -1, 0, 1, 0 }; //Dim ResultBitmap As New Bitmap(gBitmap) '在原图的基础上绘图 Bitmap ResultBitmap = new Bitmap(gBitmap.Width, gBitmap.Height); Color Color1 = default(Color); Color Color2 = default(Color); dynamic CompareColor = (Color C1, Color C2, float Distance) => { return IsHSB ? CompareHSB(Color1, Color2, Distance) : CompareRGB(Color1, Color2, Distance); }; dynamic CompareColorExtra = (Color C1, Color C2) => { return IsHSB ? Color1.GetBrightness - Color2.GetBrightness > 0 : gethHD(Color1) - gethHD(Color2) > 0; }; [,] ColorArr = GetColorArr(ref gBitmap); for (i = 1; i <= gBitmap.Width - 2; i++) { for (j = 1; j <= gBitmap.Height - 2; j++) { ResultBitmap.SetPixel(i, j, Color.White); Color1 = ColorArr(i, j); for (p = 0; p <= 3; p++) { Color2 = ColorArr(i + xArray2[p], j + yArray2[p]); if (!CompareColor(Color1, Color2, gDistance) & CompareColorExtra(Color1, Color2)) { ResultBitmap.SetPixel(i, j, Color.Black); // ResultBitmap.SetPixel(i, j, ColorArr(i, j)) } } } } return ResultBitmap; } /// <summary> /// 返回指定位图的空心图像 /// </summary> /// <param name="gBitmap"></param> /// <returns></returns> public object GetAroundImage(Bitmap gBitmap) { Bitmap ResultBitmap = new Bitmap(gBitmap.Width, gBitmap.Height); int[,] ImageBolArr = GetImageBol(gBitmap); for (i = 0; i <= gBitmap.Width - 1; i++) { for (j = 0; j <= gBitmap.Height - 1; j++) { if (ImageBolArr[i, j] == 1 && CheckPointAround(ImageBolArr, i, j) == false) { ResultBitmap.SetPixel(i, j, Color.Black); } else { ResultBitmap.SetPixel(i, j, Color.White); } } } return ResultBitmap; } /// <summary> /// 返回指定位图的反相图像 /// </summary> /// <param name="gBitmap"></param> /// <returns></returns> public object GetInvertImage(Bitmap gBitmap) { Bitmap ResultBitmap = new Bitmap(gBitmap.Width, gBitmap.Height); int[,] ImageBolArr = GetImageBol(gBitmap); for (i = 0; i <= gBitmap.Width - 1; i++) { for (j = 0; j <= gBitmap.Height - 1; j++) { if (ImageBolArr[i, j] == 1) { ResultBitmap.SetPixel(i, j, Color.White); } else { ResultBitmap.SetPixel(i, j, Color.Black); } } } return ResultBitmap; } /// <summary> /// 返回指定位图的色块图像 /// </summary> /// <param name="gBitmap"></param> /// <returns></returns> public object GetLumpImage(Bitmap gBitmap, int Range = 10) { Bitmap ResultBitmap = new Bitmap(gBitmap.Width, gBitmap.Height); [,] ColorArr = GetColorArr(ref gBitmap); int R = 0; int G = 0; int B = 0; for (i = 0; i <= gBitmap.Width - 1; i++) { for (j = 0; j <= gBitmap.Height - 1; j++) { R = Conversion.Int(ColorArr(i, j).R / Range) * Range; G = Conversion.Int(ColorArr(i, j).G / Range) * Range; B = Conversion.Int(ColorArr(i, j).B / Range) * Range; ResultBitmap.SetPixel(i, j, Color.FromArgb(R, G, B)); } } return ResultBitmap; } /// <summary> /// 返回指定位图的二值化数据 /// </summary> /// <param name="gBitmap"></param> /// <returns></returns> private int[,] GetImageBol(Bitmap gBitmap) { int[,] ResultArr = new int[gBitmap.Width, gBitmap.Height]; for (i = 0; i <= gBitmap.Width - 1; i++) { for (j = 0; j <= gBitmap.Height - 1; j++) { if (!gBitmap.GetPixel(i, j).Equals(Color.FromArgb(255, 255, 255))) { ResultArr[i, j] = 1; } else { ResultArr[i, j] = 0; } } } return ResultArr; } /// <summary> /// 检查一个点是否被包围 /// </summary> /// <param name="BolArr"></param> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> private bool CheckPointAround(int[,] BolArr, int x, int y) { if (!(x > 0 & y > 0 & x < BolArr.GetUpperBound(0) & y < BolArr.GetUpperBound(1))) return true; if (BolArr[x - 1, y] == 1 & BolArr[x + 1, y] == 1 & BolArr[x, y - 1] == 1 & BolArr[x, y + 1] == 1) { return true; //当前点为实体内部 } else { return false; //当前点为实体边缘 } } }
第五节 线条
AR程序还可以计算图像组成的线条。
参考线条序列,小明就不会不知道如何下笔了。
图5.1 程序实现自动线条
定义一个SequenceManager类,它用以识别线条、并管理PointSequence类。
Public Class SequenceManagerClass ''' <summary> ''' 绘制序列的List ''' </summary> Public SequenceList As List(Of PointSequenceClass) Public Sub New(BolArr(,) As Integer) SequenceList = New List(Of PointSequenceClass) CalculateSequence(BolArr) End Sub Private Sub CreateNewSequence() SequenceList.Add(New PointSequenceClass) End Sub Private Sub AddPoint(aPoint As PointF) SequenceList.Last.PointList.Add(aPoint) End Sub Dim xArray() As Integer = {-1, 0, 1, 1, 1, 0, -1, -1} Dim yArray() As Integer = {-1, -1, -1, 0, 1, 1, 1, 0} Dim NewStart As Boolean Private Sub CheckMove(ByRef BolArr(,) As Integer, ByVal x As Integer, ByVal y As Integer, ByVal StepNum As Integer) Application.DoEvents() If StepNum > 200 Then Return Dim xBound As Integer = BolArr.GetUpperBound(0) Dim yBound As Integer = BolArr.GetUpperBound(1) Dim dx, dy As Integer Dim AroundValue As Integer = GetAroundValue(BolArr, x, y) If AroundValue > 2 AndAlso AroundValue < 8 Then Return End If For i = 0 To 7 dx = x + xArray(i) dy = y + yArray(i) If Not (dx > 0 And dy > 0 And dx < xBound And dy < yBound) Then Return ElseIf BolArr(dx, dy) = 1 Then BolArr(dx, dy) = 0 If NewStart = True Then Me.CreateNewSequence() Me.AddPoint(New PointF(dx, dy)) NewStart = False Else Me.AddPoint(New PointF(dx, dy)) End If CheckMove(BolArr, dx, dy, StepNum + 1) NewStart = True End If Next End Sub Private Sub CalculateSequence(BolArr(,) As Integer) Dim xCount As Integer = BolArr.GetUpperBound(0) Dim yCount As Integer = BolArr.GetUpperBound(1) Dim CP As New Point(xCount / 2, yCount / 2) Dim R As Integer = 0 For R = 0 To If(xCount > yCount, xCount, yCount) For Theat = 0 To Math.PI * 2 Step 1 / R Dim dx As Integer = CP.X + R * Math.Cos(Theat) Dim dy As Integer = CP.Y + R * Math.Sin(Theat) If Not (dx > 0 And dy > 0 And dx < xCount And dy < yCount) Then Continue For If BolArr(dx, dy) = 1 Then BolArr(dx, dy) = 0 Me.CreateNewSequence() Me.AddPoint(New PointF(dx, dy)) CheckMove(BolArr, dx, dy, 0) NewStart = True End If Next Next End Sub Private Function GetAroundValue(ByRef BolArr(,) As Integer, ByVal x As Integer, ByVal y As Integer) As Integer Dim dx, dy, ResultValue As Integer Dim xBound As Integer = BolArr.GetUpperBound(0) Dim yBound As Integer = BolArr.GetUpperBound(1) For i = 0 To 7 dx = x + xArray(i) dy = y + yArray(i) If dx > 0 And dy > 0 And dx < xBound And dy < yBound Then If BolArr(dx, dy) = 1 Then ResultValue += 1 End If End If Next Return ResultValue End Function End Class Public Class PointSequenceClass Public PointList As New List(Of PointF) End Class
using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Diagnostics; public class SequenceManagerClass { /// <summary> /// 绘制序列的List /// </summary> public List<PointSequenceClass> SequenceList; public SequenceManagerClass(int[,] BolArr) { SequenceList = new List<PointSequenceClass>(); CalculateSequence(BolArr); } private void CreateNewSequence() { SequenceList.Add(new PointSequenceClass()); } private void AddPoint(PointF aPoint) { SequenceList.Last.PointList.Add(aPoint); } int[] xArray = { -1, 0, 1, 1, 1, 0, -1, -1 }; int[] yArray = { -1, -1, -1, 0, 1, 1, 1, 0 }; bool NewStart; private void CheckMove(ref int[,] BolArr, int x, int y, int StepNum) { Application.DoEvents(); if (StepNum > 200) return; int xBound = BolArr.GetUpperBound(0); int yBound = BolArr.GetUpperBound(1); int dx = 0; int dy = 0; int AroundValue = GetAroundValue(ref BolArr, x, y); if (AroundValue > 2 && AroundValue < 8) { return; } for (i = 0; i <= 7; i++) { dx = x + xArray[i]; dy = y + yArray[i]; if (!(dx > 0 & dy > 0 & dx < xBound & dy < yBound)) { return; } else if (BolArr[dx, dy] == 1) { BolArr[dx, dy] = 0; if (NewStart == true) { this.CreateNewSequence(); this.AddPoint(new PointF(dx, dy)); NewStart = false; } else { this.AddPoint(new PointF(dx, dy)); } CheckMove(ref BolArr, dx, dy, StepNum + 1); NewStart = true; } } } private void CalculateSequence(int[,] BolArr) { int xCount = BolArr.GetUpperBound(0); int yCount = BolArr.GetUpperBound(1); Point CP = new Point(xCount / 2, yCount / 2); int R = 0; for (R = 0; R <= xCount > yCount ? xCount : yCount; R++) { for (Theat = 0; Theat <= Math.PI * 2; Theat += 1 / R) { int dx = CP.X + R * Math.Cos(Theat); int dy = CP.Y + R * Math.Sin(Theat); if (!(dx > 0 & dy > 0 & dx < xCount & dy < yCount)) continue; if (BolArr[dx, dy] == 1) { BolArr[dx, dy] = 0; this.CreateNewSequence(); this.AddPoint(new PointF(dx, dy)); CheckMove(ref BolArr, dx, dy, 0); NewStart = true; } } } } private int GetAroundValue(ref int[,] BolArr, int x, int y) { int dx = 0; int dy = 0; int ResultValue = 0; int xBound = BolArr.GetUpperBound(0); int yBound = BolArr.GetUpperBound(1); for (i = 0; i <= 7; i++) { dx = x + xArray[i]; dy = y + yArray[i]; if (dx > 0 & dy > 0 & dx < xBound & dy < yBound) { if (BolArr[dx, dy] == 1) { ResultValue += 1; } } } return ResultValue; } } public class PointSequenceClass { public List<PointF> PointList = new List<PointF>(); }
第六节 投影
最后,AR程序将计算后的图像投影到屏幕上。
图像与现实影像真实镶嵌,小明就可以照着屏幕临摹。
图6.1 未经PS的AR演示
事实上,小明若使用沉浸式AR眼镜,他会得到更佳的体验。
附录
早期博客:程序实现自动绘图
早期博客:更优秀的绘图程序